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Bolder Acts Gallery

May 13th, 2013 No comments
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The Story Lady, from the play I wrote called “Storytime.”

 

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Jas and Mandy in an action-packed piece

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Me singing and fighting off a too-enthusiastic verse

For more information about Bolder Acts, the exciting 24-hour theatre project, go here.

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Three Rules For Protagonists

May 9th, 2013 No comments

I am re-posting some of the longer, erstwhile-lectures I had up awhile back, as they got cut off in the reboot of our site. This is one explaining the Three Rules for Actors, and expanding it to include the realm of literature, and storytelling itself. I am basing part of my ROMOCOCO presentation on this concept as it applies to stage combat and comics. Please to enjoy.   ~Jenn

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Three Rules for Protagonists: the Monomyth Revisited

Every morning I jump out of bed and step on a landmine. The landmine is me. After the explosion, I spend the rest of the day putting the pieces together.[1]        

Back in acting school, we learned a magic Three Rules that we were to adhere to whenever we performed a new character (which was often a couple times a week).  No matter how big a role, the Three Rules for Actors worked to make a performance authentic, dynamic, and compelling.

When an actor plays a mood, she dissolves instantly into sham.  Mood spelled backwards is Doom for the actor.[2]In other words, if one “plays sad” the performance will seem false and cheesy to an audience. If one plays a verb, an objective, then one is playing an action instead of an emotion.

Three Rules for Actors:

“What do I want?” (objective)

“What do I do to get what I want?” (tactics)

“What stands in my way?”  (obstacles)

BA3

Strong objectives are needed in 24-hr theatre.

Actors ask these three questions of themselves as the character they’ve been assigned, and often will write verbs in the margins of their scripts (tactics = action words) to guide them along the scenes.  Any story can be boiled down to this formula. A character does actions to get her objective. When one action doesn’t work, she’ll try another. And the audience will want to know what she’ll do next, and if she’ll end up achieving her objective. When the character either achieves her objective, or discovers it can’t be achieved, the story is over. A new objective is a new story.

These three rules, though taught to actors, I have found to be essential in the understanding of story structure. A writer can ask their protagonist these three questions and the narrative nearly writes itself. Ray Bradbury probably never heard the Actor’s Rules, but his story-writing instructions are a direct reiteration of the objective/tactics/obstacles formula:

Find a character, like yourself, who will want something or not want something, with all his heart. Give him running orders. Shoot him off. Then follow as fast as you can go. The character, in his great love, or hate, will rush you through to the end of the story.[3]

This formula works for anything narrative—fiction, non-fiction, or (obviously) drama. Poetry is about image and sound, so it doesn’t go by the Actor’s Rules. But anything that has events, things happening, a central character (even the writer-as-narrator of a personal essay) has added dynamism and a clean plot if the Three Rules are kept in mind.

This is where a lot of what’s called “literary fiction” falls into traps, and genre fiction writers get carried away.

Writers are faced with so much that is less than artistic sitting on the bookshelves, many wonder what they can do to be noticed by an inundated publisher or agent, and, not wanting to “sell out,” they try and write really, really good stuff. This is the problem. If a writer adds too much to the Three Rules above, it’s like adding too much stuff to a base skeleton: it becomes an overweight monstrosity that’s dressed in too many clashing layers of clothes. As Philip Pullman said in his Carnegie Medal Acceptance Speech,

…in adult literary fiction, stories are there on sufferance. Other things are felt to be more important: technique, style, literary knowingness. Adult writers who deal in straightforward stories find themselves sidelined into a genre such as crime or science fiction, where no one expects literary craftsmanship.[4]

And what happens to the genre writers? They put the same flesh and clothes on the skeleton that hundreds have done before them, but those hundreds did it better. What results from the genre writers is a cheaply made clone that’s not any better than fan-fiction (and worse than some).

What to do?

Really, the answer is simple (which is what makes it so difficult to execute). It has to do with Mamet’s statement of simplicity in storytelling:

As long as the protagonist wants something, the audience will want something. As long as the protagonist is clearly going out and attempting to get that something, the audience will wonder whether or not he’s going to succeed. The moment the protagonist, or the auteur of the movie, stops trying to get something and starts trying to influence someone, the audience will go to sleep.[5]

In other words, stop trying to be a good writer. Just follow your character’s strong desire, and it will become a compelling story. That’s it. Don’t write a masterpiece of linguistic gymnastics with “a prophylactic garnish of irony.”[6] That’s not what people want to read. People want stories, they’ll watch movies or play video games to get stories; or as the pithy Pullman says again, “We need stories so much that we’re even willing to read bad books to get them, if the good books won’t supply them.”[7]

I’ve had writing students struggle against this: they cry, “But if all stories are just the Three Rules, then anything I write won’t be original?!” Writers shouldn’t be afraid of this, the Three Rules for All Story, any more than they should be afraid of their own skeletons. I mean, think about it: if you stand my skeleton and your skeleton next to each other, there’d be hardly any noticeable difference. It’s the flesh and clothes and actions we take that make us different from each other, original works of art.

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Look for more on this at this event:

romococo

 

 

 

 

ENDNOTES


[1] Ray Bradbury, Zen in the Art of Writing

[2] Uttered by many of my previous acting profs, at CU Boulder and a couple UNC seminars.

[3] From Zen in the Art of Writing

[4] From http://www.randomhouse.com/features/pullman/author/carnegie.html

[5] From Mamet’s On Directing Film

[6] Pullman’s speech again

[7] Ibid.

 

SOURCES

Bradbury, Ray, Zen in the Art of Writing. Joshua Odell Editions. Santa Barbara, CA: 1994.

Mamet, David. On Directing Film. Penguin. New York: 1992.

Pullman, Philip. “Carnegie Medal Acceptance Speech,” His Dark Materials. 2008. Accessed 11/9/09. Available: <http://www.randomhouse.com/features/pullman/author/carnegie.html>

 

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Categories: Literature, Theatre Tags: , , ,

Upcoming Exciting Theatre Event

May 8th, 2013 No comments

Poster 2

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Great article on Why to Hire a Fight Director

May 8th, 2013 No comments

Great article found here: http://bittergertrude.com/2013/05/08/get-it-together-and-hire-a-fight-director/

Here’s an excerpt (answering the question “why hire a fight director”):

They’re better at it than you are. I know you totally think you can stage that fist fight based on your many viewings of Star Trek TOS, but believe me, you can’t. Or, rather, you CAN; it just won’t be safe or look anywhere near as good as if you had brought in a professional. Here’s the deal: Ideally, you know the look that you want. But the road to get there is not necessarily a straight line. You don’t, for example, set up a stage punch exactly in the same way you’d set up a real punch. It’s not as simple as just not landing your punch. Additionally, every fight has a narrative. Do you know what the story of your fight should be? Do you know how to tell that story clearly? A fight director does. Nothing is more annoying, or pulls you out of a moment faster, than watching badly done violence. It can take a beautifully acted scene and throw it straight down the toilet. You can have all the honesty you want, but if your violence looks cheap and crappy, it’s going to obliterate all that honesty immediately.  So, for the same reason you hire any other designer whose entire job is to know more about their area of design than you do, hire a fight director. It’s the difference between a badass fight and this.

[The "this" referred to is the Kirk vs. Gorn fight scene I've posted myriad times here on this blog.]

All theatre people, read this completely. It’s very important.   ~Jenn

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Bolder Acts Gallery

April 24th, 2013 No comments

Some shots from the one I wrote, the one Jas acted in, and both that I did fight choreography for.   ~Jenn

A Funny Thing Happened on the Way to the Faire

A Funny Thing Happened on the Way to the Faire

 

 

 

 

 

 

 

Adventure in Space (by Jenn)

Adventure in Space (by Jenn)

 

 

 

 

 

 

 

 

 

The chaps about to fight.

The chaps about to fight.

 

 

 

 

 

 

 

 

 

On screen, Lieutenant.

On screen, Lieutenant.

 

 

 

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Bolder Acts

April 22nd, 2013 No comments

This is what I did yesterday, which is why I didn’t post here. I did writing and fight choreography for the 24-hour theatre project here in Boulder, called Bolder Acts. Pics to come.20130315-153654.jpg

http://www.bolderacts.com/index.html

I wrote a Star Trek totally not containing copyright content themed play called Adventure in Space, for which I also got to choreograph the fight scene. I was heavily influenced by this: Captain Kirk’s Guide to Fighting. Especially this:   ~Jenn

doublefistkirk

 

 

 

 

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From Bolder Acts

April 1st, 2013 No comments

Some pictures have surfaced from the first Bolder Acts production. Some of them involve me in nothing much more than a racing bra. So…

http://www.bolderacts.com/index.html#PhotoSwipe1364877202764

That happened…

BA3

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Tomorrow’s Theatrical Event/s

March 15th, 2013 No comments

Any of you local lurkers who enjoy patronizing theatre, you can see Jason in Almost, Maine in Lafayette, or Jenn in a 24-hour theatre project called Bolder Acts. Both should be pretty gosh darn entertaining.

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